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| The new Asgard x5 server will open on September 24! | |
| Register and receive a full-reset character with buffs as a gift! | |
| You can find the most recent updates about the project here |
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New server - Asgard x5
12.09.26

Every year, our MU Bless project launches two new servers - one at the beginning of autumn and another at the beginning of spring. September has arrived, and we are happy to introduce our new low-rate server, Asgard x5! We would also like to remind you about our server policy: since 2013, we have been using a server merge system. Old servers are never wiped - they are merged with each other. Your character, together with all items and achievements, remains on our project forever. You can view the complete history of our server merges here.
We are announcing a €70,000 prize pool - the largest in MU Online history! For a limited time, every week the top 200 most active players in the Hall of Fame will receive 100 bonuses each from this prize pool. In addition, part of the funds will be allocated to contests and special events to increase the number of winners and give even more participants a chance to receive rewards.
The first Castle Siege will take place not one month after the server launch, but a month and a half later, on November 8. The treasury will not be awarded all at once, but will instead be evenly distributed across the first 8 sieges. This way, the entire prize pool will not fall into the hands of a single guild, and the other guilds will remain motivated to keep fighting even if they are unlucky in the first siege.
Meanwhile, the final stage of Hall of Fame rewards is approaching on the Athens server - the final rewards will be distributed on September 27. To mark the occasion, the five best players who have achieved the highest Prestige of all time will receive a Golden Fenrir as a gift! After that, Hall of Fame bonuses will be disabled and replaced by the Activity Rating.
The new server will launch exclusively on our new game client, which we have been developing for more than a year and a half. A modern engine, high and stable FPS, significantly increased view distance, numerous useful new settings available directly in the game, and much, much more. You can read more about the new Bless Reforged client here.
A new server progression stage related to wing creation will be introduced: the creation of second-level wings will remain unavailable until a total of 2,000 first-level wings have been created on the server. During the starting stage, events such as King Ring, Team Death Match, Red Dragons, White Wizard, Colosseum, Golden Invasion, as well as many bosses, will be unavailable so that they do not interfere with new players leveling in the starting locations. New rewards will be added for the King Ring and Colosseum rankings, and the quality of these rewards will also depend on the current server progression stage. In addition, the amount of Zen dropped by regular monsters will be reduced from 4x to 3x, while it will remain 6x for phonomans.
Rating Matches is a 5v5 ranked PvP event based on the Capture the Flag principle, which we plan to introduce in October. The event will be available 24/7 on any day except Sunday. Register solo or as a group of up to 5 players - as soon as 10 participants are found, the match begins. Everyone receives the same amount of free stats, and the team's objective is to capture the Flame of Hell from the enemy base and deliver it to their own while simultaneously defending their flag and fighting the opposing team. Winning matches increases your MMR and advances your league from Bronze all the way to Grandmaster, while the highest-ranked players receive rewards every month.
Also in October, we plan to introduce the ability to fight wager duels using Golden Coins, Lottery Tickets and Cashpoints. After that, a new quest system for collecting various random items will be introduced, allowing players to stack additional HP for their characters.
More detailed information about all upcoming updates will be published over the next few days as we get closer to the server launch.

Join the social media contest and get a chance to win 300 bonuses!
Winners will be chosen randomly on October 1! Bonuses will be credited to any desired server.
The Return of Heroes — invite a friend and receive generous rewards - link
The Easy Path to Greatness — bonuses for clans joining the battle - link
Clan Treasury — 10% of donations go to the leader's and members' treasury - link
The full list of features available on our game worlds can be found here
A detailed guide to playing on our servers can be found here
Detailed video guides for playing on our servers can be found here
Detailed server information and the reset table can be found here
Crafting the new Skull Whelp pet is now available! To create it in the Chaos Machine, you will need: Red Fenrir + Excellent Skeleton Shield +11 + Arcane Stone + Jewel of Chaos. The combination costs 1.6 kkk Zen. The pet has three permanent options: Increase Physical Damage +20%, Increase Wizardry Damage +15%, Increase Defense +15%. In addition, it can receive between 1 and 6 random options: Defense +900, Life +3000, Critical Damage +400, Excellent Damage +400, Attack Speed +60, Double Damage +1%.Following numerous player requests, additional rooms have been added for Blood Castle 7 (7.1, 7.2, 7.3, 7.4 and 7.5) and Devil Square 6 (6.1 and 6.2). The higher the additional room number, the less EXP you receive. Therefore, arriving early and securing your place in line on the bridge remains the best way to enter a lower-numbered room with higher EXP.
On King Ring, limits have been introduced for kills and deaths that grant EXP: 1500 kills and 250 deaths. Once the respective limit is reached, no further EXP will be awarded for them. The limits reset daily at midnight. EXP gained from deaths has been restored to its original values. Protection against EXP abuse through Alt + F4 has also been added: if you are among the top 3 players by kills and leave the event before it ends, all levels gained during the event will be rolled back. To keep your EXP, you must stay until the event finishes.
Additional rewards have been introduced for the King of the Ring ranking. Depending on the server stage, 1 to 4 players from the top 30 will each receive one Ancient C-Grade item with 1-3 Excellent options every week. Soul Harvest stats awarded for winning the event have been increased from +15 to +20 for each stat. The speed of using Health Potions for warriors during the event has been doubled. Previously, warriors had the slowest potion consumption speed among all classes, but it is now equal to Dark Lords.
Additional options on several items have been improved: Skeleton Shield and Skeleton Staff now provide Increase AG & Mana +2500 instead of +500. Spirit Sword now provides Increase Life +15000 instead of +7000, while Robust Kite Shield has been increased from +300 to +2000.
Dreadspirit Ward - a new shield for wizards and gladiators with the additional option Increase Evil Spirits Damage +20%. Added to Selupan's drop.
Golden Eagle Shield - a new universal shield for all classes with the additional option Monsters Drop +20% More Zen. Added to Selupan's drop.
Gladiator's Glory - a new universal shield for all classes with the additional option Increase SD +30 000. It can be obtained as a Colosseum ranking reward by placing in the top 10. The chance of receiving it depends on the current server stage. Soul Harvest stats awarded for winning Colosseum have also been increased from +20 to +30 for each stat.
Final preparations for launch
24.09.26

After switching to the new client, Fire Scream became too effective, and during the past month players have definitely felt the excessive DPS of Dark Lords. The old Fire Scream mechanics did not work correctly with the high FPS of the new client, so we had to rework them. The new mechanics solved the technical issue and allowed Fire Scream to deal damage through other players, but at the same time significantly increased the skill's effectiveness.
We are now slightly adjusting Fire Scream while keeping the traditional Dark Lord playstyle based on closing the distance and proper positioning. At point-blank range Fire Scream will deal 105% damage, with damage decreasing by 5% for each additional tile of distance, down to 70% at maximum range. Unlike the old mechanics, you no longer need to move around other players to reach your target - Fire Scream will continue to hit through them. The same mechanics apply to both players and monsters.
The new Panda pet has performed very well and is actively collecting Jewels. As expected, we are increasing its price to prevent the increased supply of Jewels from reducing their value. The new price is 800 Cash Points.
The price of Raven has also been slightly increased. Dark Lord and Magic Gladiator are available from level 1 on the new server, making Raven especially valuable during the early stages, particularly after its recent improvements.
Packs of 10 Blood Castle and Devil Square invitations are once again available in the Cashshop.
Monster HP bars have been updated and now look cleaner, while bosses are displayed with larger HP bars. Party HP bars have also been improved and now conveniently display both HP and SD of your allies.
We would also like to hear your opinion. Do you like the new HP/SD bars for Party members, and would you like to see similar bars above all players on every map? Currently, this type of indicator is only used on TDM, but we are considering bringing it to the entire game. In PvP, this would allow you to immediately see how much HP and SD your opponent has left. Let us know what you think.
The client now includes an automatic password saving feature, so you no longer need to enter your password every time you launch the game.
On Castle Siege, we have added colored indicators underneath characters. Defenders and each attacking side now have their own color, making it easier to identify each player's side during large battles.
We have also increased the interaction range of the gate lever. If you find yourself outside behind closed gates, you can now reach the lever from the outside and open the gates yourself.
Radiant Legendary Shield has been updated: the effectiveness of its additional HP bonus from Mana increased from Mana/25 to Mana/10. A new Chaos Machine recipe has also been added to upgrade an Excellent Legendary Shield into a Radiant Legendary Shield: Excellent Legendary Shield +15, Jewel of Creation x10, Jewel of Goldsmith x10, Shard of Condor x5 and Jewel of Chaos. The combination costs 1.9 kkk Zen. When creating the shield, there is a 30% chance to lose 1-3 upgrade levels.
Zen costs have been added to the first stages of crafting Red Fenrir, which were previously free: Piece of Horn - 25kk Zen, Broken Horn - 200kk Zen. Red Fenrirs will become much more useful for further crafting, so their new Zen costs should significantly stimulate the Zen economy throughout the entire progression of the server.
Following numerous requests from players, we are starting development of a new pet - Skull Whelp. You asked for an alternative to Red Fenrir for characters who need to be able to jump and use Combo - we heard you. Skull Whelp is expected to appear around the time players on Asgard begin crafting their first Red Fenrirs. Think of it as a mini-Hellion with its own unique and interesting options.
Crafting Skull Whelp in the Chaos Machine will require a Red Fenrir and Arcane Stones obtained from Colosseum. The pet will always have two permanent options: Increase Damage +20% and Absorb Damage +5%. In addition, it can receive between 1 and 6 random options: Defense +900, Life +3000, Critical Damage +300, Excellent Damage +300, Attack Speed +50 and Double Damage +2%.
The number of additional options is determined randomly: 1 option - 50%, 2 options - 25%, 3 options - 13%, 4 options - 6%, 5 options - 4%, while the chance of getting all 6 options is 2%, or approximately 1 in 50 crafts. Skull Whelp will be particularly effective during the early stages of the server thanks to its large flat stat bonuses. Its movement speed bonus will be the same as Seraph.
Rewards in Colosseum have been updated and will now depend on the current server progression stage. There are five stages in total, tied to the currently available generation of Wings: the higher the stage, the better the rewards. The amount of Arcane Stone has been reduced, while the value of other prizes increases significantly at later stages. At Stage 5, five players in the ranking will be able to receive Ancient Grade D items.
An update to the King Ring ranking rewards is also expected next week. Grade C items with one random Excellent option will become available there in very limited quantities.
More unique items are also planned to be added to the Colosseum rewards in the future. One example is the Gladiator Shield, which will provide the highest SD bonus of any item currently available in the game.
Good luck to everyone and have a great start on the new Asgard server! See you in game!
Ancient sets rebalance
23.09.26

We have revised the attributes of several Ancient Sets, focusing primarily on underperforming sets that were noticeably weaker than their alternatives and were therefore rarely collected by players. The goal is to increase the value of each set and improve the balance within every grade, giving players a meaningful choice between several viable options.
• Empire: Physical Damage: 8% → 10%; Life: 2,000 → 5,000.
• Imperial: Enemy’s Defense Ignore Rate: 13% → 12%.
• Ignored: Physical Damage: 2% → 8%; Life: 800 → 4,000; Energy ×2: 100 → 125.
• Ichor: Mana: 200 → 4,000.
• Habit: Mana: 200 → 2,000.
• Akki: Mana: 200 → 1,000.
• Pantheon: Life: 9,000 → 18,000.
• Ali: Life: 6,000 → 12,000.
• Crusted: Life: 5,000 → 10,000.
• Oblivion: Physical Damage: 6% → 10%; Life: 7,000 → 13,000; the Min/Max Attack Damage +120 bonuses for 5 set parts have been replaced with two Skill Damage +125 bonuses.
• Golden: Physical Damage: 7% → 9%; Life: 2,000 → 4,000.
• Shaned: Physical Damage: 6% → 8%; Life: 2,000 → 3,000.
• Seir: Energy +125 has been replaced with Physical Damage +2%.
• Gaion: Double Damage Rate: 15% → 13%.
• Muren: Skill Damage: 10 → 125; Wizardry Damage: 10% → 12%.
• Broy: AG: 600 → 2,000.
• Fase: Damage, Defense, Strength, Agility, Vitality, and Energy: 100 → 125.
Detailed information about ancient sets is available here.