Changelog
03.07.26
- New Vulcanus weapons have been added to the game: the one-handed Vulcanus Staff for Wizards, the two-handed Vulcanus Greatsword for Gladiators, the one-handed Vulcanus Blade for Warriors, the Vulcanus Scepter for Lords, the two-handed Vulcanus Greataxe for Warriors, the Vulcanus Bow for Elves, and the universal Vulcanus Shield for all classes. The new items are available as drops from Infernal Dragon along with other High Grade weapons and shields.
- Infernal Dragon's HP and Defense have been increased. The respawn time of the main Vulcanus monsters has been reduced and now ranges from 10 to 20 minutes. The maximum possible amount of Soul Harvest points has been reduced. The maximum number of points that can be obtained from monsters and in-game events for each stat is now 1500. The gap in the number of stats between lower-tier and top-tier Soul Harvest monsters has also been significantly reduced.
- In the King Ring event, if you lose, you will now receive 15% instead of 10% of the points you earned. The amount of experience gained from deaths during the event has also been slightly increased.
- In Colosseum, the reward for kills has been increased from 5kk to 10kk. Dark Raven's damage has been slightly reduced, while MG's overall damage has been slightly increased. As a Weekly Ranking reward, first place now receives 3 Anc+Exc items, second place receives 2 items, and third place receives 1 item.
- The enhancement level of Excellent Dragon Knight, Venom Mist, Sylphid Ray, Volcano, and Sunlight sets dropped by Selupan has been increased from +10 to +11.
- Great Dragon can now spawn inside Devias Fortress. An additional spawn point has also been added in Raklion.
- Fixed an issue with respawning in the Lorencia safe zone.
- Vulcanus now has two modes: PvP and Non-PvP, with a 50/50 activation chance. In Non-PvP mode, players cannot attack each other, all Parties are automatically disbanded upon teleporting to the location, and creating new Parties inside the event is not allowed.
- A gradual HP Potion consumption slowdown system has also been added — 3 minutes after teleporting to the location, the potion usage speed begins to decrease progressively.
- The maximum available number of stats from Lesser Soul Wraiths has been increased to 750. Information about how many stats each monster grants can now be found in our Monster Library. A Soul Harvest leaderboard has also been added, allowing you to view the current leaders by total collected stats.
- Winning the Colosseum now grants 10 Soul Harvest stats to each attribute.
- Dark Raven's damage for DL inside the Colosseum has also been slightly reduced.
- In King Ring, if the current leader stays more than 8 tiles away from the center of the ring for longer than 10 seconds, they will begin losing 10 points every second. Additionally, killing the leader now always awards 100 points regardless of which zone they are in.
- Ranking points and participation are now counted on all floors of Devil Square and Blood Castle.
- The Castle Siege penalty system has been improved: if the attacking Guild Master does not touch the crown for 10 minutes, they will lose 5 seconds of accumulated time every subsequent 10 minutes.
- Fixed an issue where players could not leave a Party after participating in King Ring and Colosseum.
- Fixed an issue where players could end up outside the map after dying in Hell Dungeon.
- The Guild Tribute system has received a new feature. Characters now receive not only the main reward for completing a Tribute but also temporary Soul Harvest stats.
- Each completed Guild Tribute grants bonuses to Strength, Agility, Vitality, and Energy. The reward depends on the number of Tributes completed during the current month: 1st Tribute: +25 to all stats 2nd Tribute: +20 to all stats 3rd Tribute: +15 to all stats 4th Tribute: +10 to all stats 5th Tribute: +5 to all stats 6th and subsequent Tributes: no additional reward
- On the 1st day of every month at 00:00, the completed Tribute counter and all Soul Harvest stats obtained through Guild Tribute are automatically reset.
- Starting next month, the maximum stat limit in the Soul Harvest system will be reduced from 2600 to 1500 for each attribute.
- A new global event, Vulcanus, has been added to the server. Access to it is unlocked through the combined efforts of all players. By killing Soul Harvest monsters, you collect souls that fill the global server counter. At the moment, 2000 souls are required to unlock the event. Once the server reaches this value, the nearest available opening time for the location will be scheduled.
- New Greater Soul Harvest monsters have been added, granting between 5 and 10 stats with a maximum limit of 2000 for each stat. The limit for regular monsters has been increased to 1000, while the limit for Lesser monsters remains 500.
- As an additional King Ring reward, players now receive 10 Soul Harvest stats to each attribute, the maximum number of possible Violet Mistery Boxes has been increased to 10, and Shard of Condor has been removed. If you leave the event's respawn area during the event, you will lose 10 points every second. If you teleport to another location or leave the game, you will lose all of your points. The event schedule has also been updated: it now runs 6 times per day at equal intervals with no focus on the server's evening hours — 3:08, 7:08, 11:08, 15:08, 19:08, 23:08.
- Leaving the Colosseum event (Switch Char or Exit Game) now deducts 10 Glory points, affecting your position in the rankings. Elf summons are available in the event again.
- When using two daggers, the parry chance has been increased to 5% of the combined grade of both items. Parrying now also works with a single dagger, but at only 2% of the dagger's grade. Using two top-tier Wyvern's Bonespikes gives approximately an 18% parry chance, while using one gives 3.6%. A successful parry reduces the incoming hit to only 1 point of damage.
- Successfully completing Chaos Breach now grants an additional +25% Zen based on the amount earned during the event.
- Soul Reapers in Dungeon now attack only AFK players, ignoring regular players. After dying in Hell Dungeon, you will now respawn in Dungeon within a 30-coordinate radius of a random Reaper. There are now three Reapers.
- When using a Talisman Resurrection, you will now respawn within a 3-coordinate radius of your death location.
- Stadium will now open for everyone at 18:00 on Friday.
- The long-awaited Chaos Breach has finally started working at full power - a new random PvE event that can begin right during regular farming. By killing special monsters in different locations, you risk opening a Chaos Breach, from which unique creatures begin to appear. The type of monster you killed determines which monsters will start emerging from the breach. All event monsters are visible and available only to the player who activated the event.
- During Chaos Breach, monsters gradually become stronger. If the player cannot hold back the assault and the number of living monsters reaches a critical mass, the monsters from the breach begin to grow stronger in real time. The longer the chaos continues - the more dangerous the enemies become. If you manage to survive until the breach closes and destroy enough monsters, Chaos Breach will be sealed, and you will receive an additional reward in the form of Violet Boxes. The breach is considered sealed if fewer than three monsters remain alive when the timer ends. The main reward is the experience and Zen received for killing monsters in each location.
- Chaos Breach trigger monsters: : Bullfighter Conqueror > Ruined Lorencia Corrupted Sylvan > Jungle Noria Frost Queen > Snowstorm Devias Ragehorn > Elbeland Mud Golem > Crywolf Phantom Claw > Swamp of Peace Hell Butcher > Hell Dungeon
- The easiest version of Chaos Breach is located in Ruined Lorencia, while the hardest one is in Hell Dungeon. The harder the Chaos Breach, the more experience and Zen you can receive. Your main goal is to kill monsters as quickly as possible, as this will maximize the Zen and experience gained. Additionally, a separate ranking based on the number of monsters killed is now available.
- A small addition to the Endless Tower ranking - the current weekly record holders as of Sunday 23:59 will now each receive 1kkk Zen and 100 stones for the Craft System smelter.
- Athens x500 server opened its doors a month ago, and if you missed the opening, now is the perfect time to start playing and enter the Hall of Fame.
- Easy start part 1: all new characters upon creation now will receive a +25% experience buff for 14 days. The first 10 resets can be done already at 320 level and reset cost decreased to 8kk.
- Additional Lesser Stat Wraiths have been added, which will give you from 1 to 3 stats. Regular Stat Wraiths now give from 3 to 5 stats. During the monthly Soul Harvest stat reset, players will now receive one free stat reset for convenience. In the next update, expect stronger stat monsters and access to the Vulcanus location.
- A new progressive teleport cooldown mechanic has been added for wizards. The current delay between teleports is 250 milliseconds. Now each consecutive teleport increases the delay by 1 millisecond. This means every next teleport becomes slightly slower. You are unlikely to notice it visually until you make at least 50 consecutive teleports. To reset the delay, simply take a 10-second break between teleports. This means it will no longer be possible to stay in teleport endlessly, and tactical retreats will be required from time to time. As a bonus, we increased the additional Defense Rate (evasion chance) that a wizard receives while jumping, previously it was 8x, now it is 10x.
- Now when you kill monsters that are part of your current quest system task, you will receive +50% experience for them. This applies to both regular and random quests. If the same monster matches both your random and regular quest systems, the bonus stacks and you will receive double experience.
- On Colosseum, elves can now summon their summons. Also fixed an issue where nobody received points because of a draw.
- The drop chance of Ring of Magic and Pendant of Ability from Hemomummy in Hell Dungeon has been increased by two and a half times, and the number of monsters has also been slightly increased.
- The experience gained for deaths on the King Ring event has been doubled. You will now also receive 10% of your earned points even if you do not win. So simply participating actively in this event will allow you to take places in the ranking.
- A new mechanic has been added - Soul Harvest. Special monsters called Stat Wraiths have been added to Ruined Lorencia, Jungle Noria, Snowstorm Devias, Elbeland, Crywolf, Swamp of Peace, and Hell Dungeon. By collecting their souls, you will receive additional stat points that accumulate throughout the month. These stats are preserved through resets, tributes, and stat resets. They work according to the same principle as fruits. In this way, each attribute can be increased by up to 500. A reset will take place on the first day of every month.
- The Colosseum has been updated - now all participants there are completely anonymized, character names are hidden, and character gear is replaced with special skins. A restriction has been introduced - only one character per computer can now enter the event. The event will now be fair, with no possibility of cheating. The top 3 ranking players will also receive exclusive D-grade Ancient items with one random Excellent option as rewards.
- During the siege in Loren, only direct participants of the event will now be able to enter. The cost of the Life Stone has been reduced - now you will receive three at once when creating it. The area where it can be placed has been expanded, and now, if desired, it can be placed right at the entrance to the throne room. HP regeneration while standing nearby has been increased from 1% to 10%, and its durability has been doubled. The HP amount of the Life Stone depends on the total stat sum of the guild master. The coordinates of the siege catapult attack zones have been changed, and now attackers will be able to shoot at defenders guarding the bridge, the second gate, and the third gate. Defenders will now be able to shoot at attackers near the second gate and on the bridge. Siege Shield damage absorption has been increased from 20% to 25%. We hope that battles will now get stuck at the gates less often.
- The SD formula has been updated for all characters. Your SD is now the sum of Strength + Agility + Vitality + Energy + Command. Each stat affects every class differently. For example, DW receives the most SD from leveling Strength, while DK receives the most from Agility. You can read more about the new formulas here.
- An additional reward category with an increased number of boxes and stones has been added to the random quest system. It becomes available when you reach the maximum number of stats that can be earned through random quests. The Experience gained for kills and deaths in the King of the Ring event has been doubled.
- The block chance of two-handed swords has been increased - it now equals 16% of the grade. For example, Duranium Greatsword will provide a 30% chance to block a hit. The damage bonus for EMG when equipping two staffs with the same Wizardry Damage is now 17%.
- The effect of Command on Dark Raven damage for Dark Lords has been doubled. The cooldown of Electric Spike has been reduced to 1.5 seconds, allowing Dark Lords to use combos more actively.
- The cost of washing off kills at the Divine Statue has been reduced from 5 Cash Points to 2. An additional Zen cost has been added - 2kk per kill. On Extreme, the cost is 0.1 Cash Point per kill, and an additional cost of 1kk Zen per kill has also been added. On the Master and Extreme servers, PvP options can now be added through the website without restrictions.
- On the Sparta Main server, a 25% chance has been added that the floor selection in Chaos Castle will be determined randomly rather than by character strength. The daily win limit has also been increased to 2. The ability to remove materials in the crafting system on the website has been added. On the Athens server, Flame of Condor will not be added to the lottery after the first siege. It will also be removed from the lottery on all other servers.
- The Activity Ranking is a weekly competitive system between players that evaluates actual activity for the current week, rather than accumulated achievements over time. It serves as an alternative to the Halo of Glory for older servers and allows every player to regularly compete for rewards. A player receives points for their position in each ranking. The higher their position in all categories, the greater the final activity points. This includes resets, tributes, quests, monster and player kills, earnings, and all events. All indicators are calculated only for the current week. After rewards are issued, the ranking is completely updated, giving everyone an equal chance of reaching the top. The 50 most active players of the week will receive rewards in the form of 50 bonuses. Play actively, participate in events, level up your character, and take your place in the rankings!
- Limits on visits and victories have been introduced in the Coliseum. Players can now enter the gladiator arena no more than four times per day and win no more than two times. These values will be adjusted until optimal settings are found. Upon death in the Coliseum, characters now respawn at a random location, with a total of 5 lives. Magic Gladiator and Dark Lord now receive 20% increased stats. The entry cost has been raised to 15kk, and the victory reward increased to 150kk.
- Phonomans can now be killed in the VIP Arena within Non-PvP zones. The scenario where a player gains kills and hides in the VIP Arena is no longer possible. The Zen drop rate from Phonomans in VIP Arenas is set to 3%. You can check how much Zen drops from Phonomans in each location on the server statistics page.
- The chance to steal Zen using Pirates Shield has been increased from 5% to 10%, and the minimum stolen Zen amount raised from 1k to 5k. Reminder that this shield allows you to steal Zen from an opponent who deals damage to you.
- Mages from Dungeon have been moved to Hell Dungeon. In addition to Boxes of Kundun, Zen has been added to their drop.
- As you may have noticed, all rings and pendants were removed from the regular drop. As an alternative, Hemomummy now drops Excellent Ring of Magic and Pendant of Ability with a 1% chance.
- The Guild Buff percentage for a clan master who is a BK has been reduced from 100% to 95%. For MG, if the clan master is a Battle Master, the buff has been increased from 60% to 65%.
- The boss list affected by increased damage from Dragonbone Blade and Dragon Crystal Staff has been expanded to include Napules, Alpha Licker, Borther Nurgle, God Shao Feng, and God Lu Bao.
- The Max HP increase percentage of Angelic Bow has been raised from 5% to 10%.
- Changes to the siege buff are planned for the February 1 siege. The buff will scale progressively. Currently, with the statue destroyed, it increases evenly with each defense: 20%, 40%, 60%, 80%. In the future, the progression will be: 10%, 30%, 60%, 100%, 150%, 200%.
- New top-grade one-handed weapons for each class have been added to the game. Cyclone Sword for warriors, Spite Staff for mages, Angelic Bow for elves, Asura for gladiators, Patrician Scepter for lords, and Azure Rose Wand for Magic Elves. Items have already been added to the in-game drop from the Green Mystery Box, Balgass as well as to the lottery and crafting system on the website. On the Extreme server, you can now add PvP options for bonuses to weapons and shields with 5 Excellent options or less.

- A new service has been added to the website - autocomplete quest. This service allows you to automatically complete your current quest. To use it, you will need Quest Points, which you receive for completing tasks in the random quest system, as well as Rena, which can be obtained in Elbeland from Hooded Nomad, and also by winning in the Colosseum ranking. The cost of skipping depends on the number of your current quest.
- You cannot skip a quest if you are too close to the leader in progress. If the difference between your quest and the top player's quest is less than 25 tasks, skipping becomes unavailable. This rule was introduced so that quest skipping helps players who are catching up to the leaders, and not those who are already in the top.
- It is not possible to skip several quests in a row. After skipping a quest, a cooldown timer is activated - you must wait for this time to end before you can skip the next one. The higher the quest number, the longer the cooldown will be. To make random quests more balanced, the number of monsters in the Raklion location tasks has been significantly reduced. This change is aimed at making such quests skipped less often and completed with greater motivation.
- In addition to Rena, the Colosseum Ranking rewards now include Arcane Stones, which are used for 100% success when socketing 4th level wings. Reward goes directly into your virtual vault. The amount of stats given out during the event has also been significantly reduced — now it is 10, 15, 20 and 25k.
- Now, if the selected Blood Castle floor is full, the character is automatically transferred one floor down, provided they have a regular ticket (Invisibility Cloak of the required level, not from the Cash Shop). Downgrading is possible only by one floor if there are free spots on the lower floor. Upon successful entry, the ticket is consumed for the actual floor entered, and the player receives the message: “BC was full! Transferred one floor down.” The capacity of each Blood Castle is 15 players.
- The ability to attack members of your own Party in PvP has been disabled. This was done to prevent accidental ally kills and to allow safe party formation with phonomans without fear of them being targeted by mistake. If for some reason you still need to attack a member of your Party, use the new command /partypvp - it toggles PvP mode inside the party on and off. Exception: Valley of Loren location. Damage to party members is always enabled there and cannot be disabled.
- Phonomanes can now teleport between locations using the /move command. The teleportation cost has been increased 100 times compared to standard values. In addition, phonomanes can now be killed in the Non-PvP locations Losttower and Aida. To slightly reduce the influx of Zen on the servers, the number of Brothers Nurgle Invasions in Hell Dungeon has been reduced; they now appear at 3:50, 13:50 and 21:50.
- In Arkania, Free PvP zones with a radius of 9 coordinates from the boss spawn point have been introduced in boss spawn areas. This will allow clearing these zones of AFK characters without restrictions. Characters located in this zone block the boss respawn, meaning farming these spots on AFK is no longer possible anyway.
- Fixed the disappearance of the Elf Soldier Buff when teleporting to VIP arenas. Added Jewel of Creation with a 10% drop chance from Bloodgazer in Hell Dungeon. All characteristics of Dark Elf (Hero) have been doubled.
- The long-awaited wing upgrading from 9 to 11 with a 100% chance of success has been added to the game. To upgrade, you will need 4 lvl +9 wings, Flame of Condor x5, Feather of Condor x3, Arcane Stone x6, and Jewel of Chaos x1. The crafting cost is 1.9 kkk. Arcane Stones are a new ingredient added to the drop from Selupan. In the future, these stones will also be used for other new recipes.
- Now stats can be reset using the in-game command: /resetstats. The cost of resetting without a subscription is 250 Cash Points, and with a subscription for 400 bonuses per month, you can reset your stats an unlimited number of times. Also, if your character is level 1 and you have accidentally set your stats incorrectly, resetting your stats will be free. In guest mode, you can now disable /post for your account.
- The Gladiator, Meat, Killer, and Victim achievements are now counted in the Colosseum.
- Arcane Stones have been added to the drop from Selupan, which will be used for 100% upgrade of the 4th wings.
- Rena has been added to the Hooded Nomad's drop in Elbeland with a 25% chance. It will be used to skip quests.
- The stat reset service on the website has been removed. Stat resets are now performed in-game using the /resetstats command.
- It turns out that beneath our familiar dungeon lies a hellish sublevel inhabited by truly terrifying creatures. You can only get there by sacrificing your sinful soul to the Soul Reaper: you must be killed by the Soul Reaper, you must be a phonoman, and you must have at least 300 million Zen with you. After death, you will find yourself at random coordinates in Hell Dungeon.
In this dungeon, when phonomans die, 3% of their current Zen drops. If you have more than 1 billion in your inventory, after death you will reappear in Hell Dungeon, but at a random point. If you have less, you will be sent back to the regular Dungeon.
Summon, resurrection and mobility talismans do not work in the dungeon, and the attack speed of characters is reduced by half. When you exit the game, you will find yourself in Lorencia.
All monsters in Hell Dungeon drop different amounts of Zen: Licker — 320k, Twinmaw Butcher — 640k, Hemomummy — 960k, Bloodgazer — 9kk, Bulging Mauler — 18kk, Bloodaxe Warlord — 47kk, Helmaw Tyrant — 94kk, Alpha Licker — Golden Coin.
Special inhabitants:
• Brothers Nurgle — two sinister twins appear six times a day on a schedule: 1:50, 3:50, 9:50, 13:50, 17:50, 21:50. Each carries one Golden Coin.
• Stunfang Gargoyle — the most annoying inhabitant of the dungeon. It does not drop any loot, and its only purpose is to stun lost travellers.
• Dungeon Warden — the most dangerous enemy in the location, attacks everyone indiscriminately. It is best to avoid it. - Soul Reaper now spawns instantly upon death and no longer drops parts of the Black Soul set. In the future, this set will receive an additional unique option and will be available for crafting.
- In addition, Great Dragon can now also appear in Hell Dungeon.
- Colosseum rankings with bonuses rewards is now online.
- Basilisk crafting costs have been increased from Tier D to Tier S. Gemstone and Goldsmith requirements have been increased 10x.
- Great Basilisk attack speed has been reduced from 30 to 25. Energy requirements will be increased to 7k.
- Added new coordinates for the Great Dragon to spawn in Raklion.
- Blood Castle and Devil Square tickets 10x bundles added to Cash Shop.
- Updated Lorencia Fortress - expanded passages for more convenient PvP.
- Fixed drop from Spirit Sorcerer in Endless Tower.
- Added an additional Great Dragon Invasion at 1:45.
- Fixed errors with the gates to Castle Siege.
- Bane of Agony and Siege Shield drops from Selupan became less frequent, upgrade +11 removed.
- Removed obstacles in passages in Lorencia Fortress, characters should now "jump" across the screen less often.
- Fixed drop for Primera Shining Scepter.
- On the Bali server, the number of possible wins in Chaos Castle per day has been increased to two.
- Due to the website outages caused by a data center crash, all VIP account holders received 36 additional hours of VIP time.
- Zaikan respawn time changed from 6 to 5 hours.
- Quest 267 changed monster from Zaikan to Hooded Nomad in Elbeland.
- Trading slots fixed when trading for bonuses and web bonuses.
- Bonuses returned for cancelled auction are now displayed in audit correctly.
- Castle Siege time changed: Sparta 17:00, Bali & Vegas 18:00, Master & Mega 19:00, Extreme 20:00.