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Tin tức Tất cả tin tức
Bless Legion - Historical merging
28.03.17
Bless Legion x100� � the biggest merge to ever happen in the whole history of the projects�Bless & eGames. Gaming worlds Titan, Phoenix, Scorpius and Orion will be merged into 1 and will create a new server � Legion. Instead of 4 separate gaming worlds with not the highest activity, we will get 1, very active, mega-server. A huge amount of players, very stiff competition and breath taking Caste Sieges are guaranteed. Server Legion based on Orion but will have and update amount of maximum stats obtained via resets � we have calculated the average amount all the servers involved in the merge and have found the optimal amount. This will positively affect the in-game balance and will give equal conditions for everyone.
Servers Phoenix and Scorpius was added to Legion on March 15 and 16.
Update:� When buying stats on the website, they are no longer being cleared with resets. Instead they will be decreased by 200 with every reset. If you bought 2000 stats, than with the first reset you will get 1800, 1600 with second and so on. In addition, tax on Zen Chest on the website has been decreased from 10% daily to 1% weekly.
Merging - Titan to Orion
28.03.17
The time has come. The players of server Titan are having the long awaited trip � Bless Titan is merging with Bless Orion.�The Orion server was opened during winter 2015 and has already successfully been merged with Prime and Draco, which lead to a significant increase in the total online.�Now, more than 1000 active players are online each week and the server has over 32�000 created characters on it. In the perspective of merging, the Orion server has the potential to be one of the most populated gaming worlds we ever had.�
The players of Titan moved to Orion. All your characters and equipment, resets and bonuses have moved without losing anything.
The merge was occur on March 7!
Changes in Guild Tribute system
28.03.17
The Guild Tribute system was first introduced in our Phoenix server and turned out to be way more used we ever imagined. And with that, the amount of Tributes that guilds managed to do and use exceeded our even boldest predictions. As a result that led to a great disbalance and a huge advantage for the top guilds as compared to the rest of the servers population. We want to level out this disbalance and give the less powerful guilds a bigger chance for a fair fight. The maximum amount of GTP which can be used by a single guild is now limited to 30. The members of guilds which have more then 30 active tributes right now won�t be able to do new GT until the number of active tributes will get below 30. The limitation will give the opportunity to rest to our most active �tributers� and will give the rest of the guilds a bigger chance to catch up with the top guilds.
The increase in Guild Buff from GTP now depends on the amount of members in that guild. The bigger the guild, the less increase in guild buff it will get from each GTP done. That is because the top guilds already get an increase in guild buff due to the achievements done by their members. This will allow the smaller, but very active guilds to compete with the giants and will also make the guild masters to pay more attention to the guilds member list. We hope to increase the rotation of players between guilds which could lead to new guilds who could compete with the already existing guilds.
The amount of active tributes will no longer affect the level needed for reset for the guild members. The system was first thought to be as a substitute system for easier starting reset system, which we already implemented on our older servers, to give the new players the boost they need to actually compete. Before the update, this system basically just helped the 2 top guilds to level up their referrals faster but it was no actual good for other players. That is why we are implementing a new, easier starting reset system which will change itself periodically depending on the average amount of achievements done on the whole server. This means that, the older the server gets, the lower the level for first resets will get. As for now, this system is working in test mode on all of our servers, until 10 resets. In the future the system will be customized to fit the needs of each individual server and the number of resets that will be affected will be increased.
We are still pursuing our goal to create conditions where there are more than just 2 super powerful alliances on a server. So for that reason, the changes of this update are not final and we are open for your correction suggestions.
Castle Siege and Land of Trials
27.01.17
The long awaited update regarding Castle Siege and Land of Trials has finally arrived.Firstly, the part of taking the gates and the statue will now last longer and you will have a real reason to use your resources in order to fix and enhance these structures. The HP for the Castle Gates, Guardian Statue, Canon Tower, Life Stone and Battle Guards will now be calculated by the total amount of stats of the Castle owners GM. A weak GM will have weak gates and a strong GM will have stronger gates. This will allow to correctly calculate the HP of different structures on different servers and on different stages of the servers development.
We have added new Battle Guards units: Archer and Spear-man. With the help of summon cards the defending side can place these guards in key places for a better result. The guards don�t move but they attack the attacking team. They can be killed, but they cannot be moved. The summon cards needed to summon these guards are now added to Lilac Candy Box. There can be up to 100 guards on the map at one time.
The Caste Siege units will be doing more damage based on the players max HP : Canon Tower - 10%, Battle Guard Spear-man � 4%, Battle Guard Archer � 2%.
The Castle Lord Mix is now working, we have upgraded the castle taxes and now bosses have been added to Land Of Trials, and more. More about the new, upgraded perks of being the owner of the Castle can be found here.
Also there have been many important corrections in the in-game world :
We have reworked formulas for experience gain in solo and in all kinds of parties. Now the experience from all monsters will be divided more evenly, calculated by the level of the monsters. Bronze, Silver and Gold Party are now working correctly on all locations and on all monsters. Some corrections are made in order to make solo leveling more beneficial than in Gold Party. Of course this system will be corrected if necessary, so please, do not panic.
Training Worm is now immortal and cannot be moved. So now you can train your combo skills without any distractions.
At appearing after the game exit or after switching character in Devias, your character will be teleported to Safe Zone. It will solve forever all disputes with unfair entering to events
Now after rejoining the game or character switch in Devias,
For security purposes an extra delay is added to the usage time of commands /gift and /guild.
Guild Buff and the commands /add stats are not working on Team Deathmatch anymore. Also the spikes in the TDM arena do not kill players anymore. However it will deal some damage and also poison effect is added.
The difference of levels between characters no longer makes it possible to get (Miss) hits in PvP. This was relevant for servers with Guild Tributes.
We have corrected the specifications of bosses in the Lords of Bless Arena event. We hope not to see complaints that Asteroth is dying too fast now. Also the vision range of the bosses has been decreased which make life easier for the newer players who are just trying to run to spots.
In the next update the prize for winning Lords of Bless Arena event will be finally revealed, together with some more corrections for Guild Buff awarded for doing Guild Tributes and killing BA bosses.
Lords of Bless Arena and Guild Buff
23.12.16
The testing period of our new permanent event - Lords of Bless Arena, has started on all our servers. More information about this event can be found�here.From this moment on, Guild Buff won't work in the locations Duel Arena and Chaos Castle. In the future you should await changes to the buff itself and how it is divided between the guild members. Our goal is to not have top-guilds full with unactive players. Our vision for the future is to create a system that would allow for more guilds to be contenders for the throne and to therefore stop this trend of the server being ruled by 2 supper-alliances. The guild tribute system will also be re-worked in order to make this possible.
A new command is now available to change the party leader: /partyleader�. It can be used by the current party leader. Also, it has been brought to our attention that the experience gain in Gold Party is wrong in some certain conditions, thanks to those who found this problem and insisted on their rights for correct experience. This will be fixed in the upcoming updates.
We've updated our defense against hit-hacks. It is now impossible to send multiple hits to your opponent or to attack him while you're dead.�
Also, we have noticed that very few spectators are watching duels or football matches. So we have added announcements on start of duels, guild wars and football.�